Landmarks, towns & mysterious places
Open bog crossing hazard (D20)
| Roll | Hazard |
|---|---|
| 1 | a pocket of poisonous gas erupts around you |
| 2 | a land mound was actually a Tloutor and moves under you |
| 3 | fog lays thick and obscures solid land from muck |
| 4 | a Quibelcan attacks form above |
| 5 | biting insects swarm you and drain your blood |
| 6 | the path is being used by a sunning crocodile |
| 7 | you must wade into muck filled water to proceed or turn back |
| 8 | a small group legavant blocks your path, smelling irate |
| 9 | in the distance you see the Guardian patrol |
| 10 | your boots are pulled off by clinging mud |
| 11 | you run out of materials to make fire |
| 12 | you step on a patch of floating moss, hiding a pool underneath with a hunter zid |
| 13 | the path leads to a pillar humming with magic |
| 14 | a mass of vegetation moved on its own and shambles past |
| 15 | a snake strikes out from a hidden alcove |
| 16 | the path is rotted out and precarious |
| 17 | the land you stand on starts to sink inward and pull you down |
| 18 | a flash flood surges the water and threatens to carry your pack away |
| 19 | Rot has set into your rations |
| 20 | a territorial Throad sits in the fog ahead |
Mangrove forest crossing hazard (D20)
1 - the thicker surrounds use and there’s no way forward 2 - a resting nest of Zizzers is overhead 3 - the water boils in front of you 4 - a vines reach down to envelope your boat 5 - you fall into the water and leeches swarm you 6 - a Yawnzay falls on your head and one into your boat 7 - a hidden ligavent leg under the water pierces your boat 8 - two Zizzer swoop dawn and attack from up high 9 - Fish in a feeding frenzy hop onto your boat but the fish draw the attention of predatory birds. 10 - your oar is pulled away by clinging mud 11 - you run out of drinkable water 12 - a swamp troll has felled a tree in your path 13 - the path seems to endlessly turn on itself in a the maze of the mangroves 14 - a face looks at you from the water, drawing you into the murk. 15 - a snake strikes out from a hidden alcove 16 - stuck in the vines seems to be a golem link creature, awake but trapped 17 - a living tree strikes downs at your boat 18 - a parasitic worm has burrowed into your legs. 19 - Rot has set into your rations 20 - crocodiles swarm a dead body in your path.
Any creature encountered within the bogs can be warped by the forces in place there, at the warden’s discretion augment any creature encounters with the table below.
