The Bones of Fleeting Memory - Pious Rot
Bones of Fleeting Memory

The Bones of Fleeting Memory

The lizard-kin bookbinders were almost a mythical group, so rarely were they seen but the outside world. True masters of anthropodermic binding and the honing of bone tools specific for the trade which the God had them toil in every day, it is said every secret is held in the God’s tomes. However, to keep things truly secret, once the lizard kin scribed the god would pluck the knowledge of what they wrote from them, so no one would truly know what the book contained. Zamchol, the eldest scribe, mastered meditative awareness in these moments of mind probing to unlock the secret of how it was done. Zamchol embedded this power in the bone folders Zamchol kept as tools and this was how the lizard kin uprising, the sermons of the bog, went not unnoticed, but unremembered.

Stats

Bones of Fleeting Memory

Ranged weapon (Magic, Dart)
Rare item
Invaluable

D&D stats

Bones of Fleeting Memory

Melee weapon (Magic, Dart)
Damage: 1d4 Damage Type: Piercing Item rarity: Rare
Properties: Finesse, Ranged, Thrown (20/60)

On a hit, the target must make a DC 15 Wisdom saving throw. On a failed save, the target becomes incapacitated and unaware of its surroundings, though it can still hear you. If it takes any damage or is targeted by another spell, this effect ends, and none of the target’s memories are modified.

While this incapacitation lasts, you can affect the target’s memory of an event that it experienced within the hour and that lasted no more than 5 minutes. You can permanently eliminate all memory of the event, allow the target to recall the event with perfect clarity and exacting detail, change its memory of the details of the event, or create a memory of some other event. You must speak to the target to describe how its memories are affected, and it must be able to understand your language for the modified memories to take root. Its mind fills in any gaps in the details of your description.

A modified memory doesn’t necessarily affect how a creature behaves, particularly if the memory contradicts the creature’s natural inclinations, beliefs, or self preservation.